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Limited-Time Demo Available

Dear Community, A year ago, we invited you to try an early version of what would become Little Big Adventure – Twinsen’s Quest. Since then, a thousand things have happened: challenges overcome, ideas refined, and adjustments made to create something truly unique. Today, we’re just weeks away from the official release, deep in the polishing […]

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Meet Zoé

Dear community, After Luna, it’s time to meet Zoé, Twinsen’s “best friend”! She loves to fix all kinds of everyday objects for her fellow citizens… but she also dreams of visiting the world. 🌎 How do you feel about her? Share your thoughts in the comments. Ben

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Discover Citadel Island

Dear community, A few months ago, we explained the importance of maintaining geographical continuity in outdoor environments. Now, it’s time to show you the results on the first island: Citadel Island. Citadel Island is where Twinsen and Luna come from. But it’s also home to a tavern, a port with its lighthouse, a “cure facility”

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Meet Luna

Dear community, It’s time to reveal a little more about the remake. As you saw in the trailer, one of the new features is the introduction of Luna, Twinsen’s spunky little sister! 💜 This purple-haired rebel keeps Boingball alive under the dictatorship’s nose. Small but mighty, she’s on a mission to become Citadel Island’s champion!

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Gameplay trailer

Dear community, After our first trailer, we are thrilled to reveal more about Little Big Adventure – Twinsen’s Quest. Check out our new gameplay video on the following platforms. Don’t hesitate to leave a comment directly on YouTube to help spread the word about the video: We also take this opportunity to present the contents

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🎥 Announcement Teaser

Dear Community, In May 2023, we presented the first images of our game. One year later, many things have evolved: We are now proud to present the all-new first images of the LBA remake! We want to warmly thank our publisher Microids, who believed in us from day one and is helping us bring Twinsen

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About Philippe Vachey

Dear Community, One of the most frequent questions since the launch of this project has been: Is Philippe Vachey returning to compose the soundtrack for the remake? Before answering, let’s remember that Philippe was part of the team at Adeline Software. He composed the music for LBA1, Time Commando, and LBA2. His music left a

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One of Our Biggest Challenges: Geographic Continuity

Dear community, It’s time for us to share one of our biggest challenges with this remake: outdoor geographic continuity. What are we talking about? Remember: in the original game, the exteriors were divided into “cubes” for technical reasons (memory, performance, etc.). Four “black borders” defined the limits of each cube. At certain places, it was

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Behind the Scenes of the Remake

Dear Community, Today, we invite you on an exclusive journey behind the scenes of our remake. Let’s start with a look back: In June 2023, you experienced an initial prototype on Proxima Island, developed in a short time by a small team. Despite its imperfections, this prototype was a crucial springboard for engaging with you

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Replay of the Twitch Marathon

Dear community, On the weekend of January 13-14, streamers took turns to share their love for Twinsen in a successful event organized by Phreak, marked by high engagement, quality, and friendly exchanges. We were pleased to contribute with a one-hour stream where we played the pre-alpha version of the TLBA remake and answered questions. A

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